Year 3 Problem Solving Unit | Maths Word Problems, Strategies, Games & Assessment

Year 3 Problem Solving Unit | Maths Word Problems, Strategies, Games & Assessment

$4.99
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Year 3 Problem Solving Unit | Maths Word Problems, Strategies, Games & Assessment

Year 3 Problem Solving Unit | Maths Word Problems, Strategies, Games & Assessment

$4.99

Curriculum

Explore the curriculum links for this resource. Choose a curriculum to view its codes.

Australian Curriculum v9.0
AC9M3A02 — opens in a new tab extend and apply knowledge of addition and subtraction facts to 20 to develop efficient mental strategies for computation with larger numbers without a calculator
AC9M3N06 — opens in a new tab use mathematical modelling to solve practical problems involving additive and multiplicative situations including financial contexts; formulate problems using number sentences and choose calculation strategies, using digital tools where appropriate; interpret and communicate solutions in terms of the situation
Australian Curriculum v8.4
ACMNA055 — opens in a new tab Recall addition facts for single-digit numbers and related subtraction facts to develop increasingly efficient mental strategies for computation
ACMNA057 — opens in a new tab Represent and solve problems involving multiplication using efficient mental and written strategies and appropriate digital technologies
Victorian Curriculum 2.0
VC2M3A02 — opens in a new tab extend and apply knowledge of addition and subtraction facts to 20 to develop efficient mental strategies for computation with larger numbers without a calculator
VC2M3N08 — opens in a new tab use mathematical modelling to solve practical problems involving additive and multiplicative situations, including financial contexts; formulate problems using number sentences and choose calculation strategies, using digital tools where appropriate; interpret and communicate solutions in terms of the situation
New South Wales
MA2-RN-01 — opens in a new tab applies an understanding of place value and the role of zero to represent numbers to at least tens of thousands
MA2-RN-02 — opens in a new tab represents and compares decimals up to 2 decimal places using place value
MA2-AR-01 — opens in a new tab selects and uses mental and written strategies for addition and subtraction involving 2- and 3-digit numbers
MA2-AR-02 — opens in a new tab completes number sentences involving addition and subtraction by finding missing values
MA2-MR-01 — opens in a new tab represents and uses the structure of multiplicative relations to 10 × 10 to solve problems
MA2-MR-02 — opens in a new tab completes number sentences involving multiplication and division by finding missing values
Western Australia
ACMNA055 — opens in a new tab Recall addition facts for single-digit numbers and related subtraction facts to develop increasingly efficient mental strategies for computation
ACMNA057 — opens in a new tab Represent and solve problems involving multiplication using efficient mental and written strategies and appropriate digital technologies
New Zealand
United Kingdom
UK-LKS2-Y3-MATH-N-A — opens in a new tab Pupils should be taught to: add and subtract numbers mentally, including: a three-digit number and 1s a three-digit number and 10s a three-digit number and 100s add and subtract numbers with up to 3 digits, using formal written methods of columnar addition and subtraction estimate the answer to a calculation and use inverse operations to check answers solve problems, including missing number problems, using number facts, place value, and more complex addition and subtraction
UK-LKS2-Y4-MATH-N-A — opens in a new tab Pupils should be taught to: add and subtract numbers with up to 4 digits using the formal written methods of columnar addition and subtraction where appropriate estimate and use inverse operations to check answers to a calculation solve addition and subtraction two-step problems in contexts, deciding which operations and methods to use and why
UK-LKS2-Y4-MATH-N-F — opens in a new tab Pupils should be taught to: recognise and show, using diagrams, families of common equivalent fractions count up and down in hundredths; recognise that hundredths arise when dividing an object by 100 and dividing tenths by 10 solve problems involving increasingly harder fractions to calculate quantities, and fractions to divide quantities, including non-unit fractions where the answer is a whole number add and subtract fractions with the same denominator recognise and write decimal equivalents of any number of tenths or hundreds recognise and write decimal equivalents to 1/4, 1/2, 3/4 find the effect of dividing a one- or two-digit number by 10 and 100, identifying the value of the digits in the answer as ones, tenths and hundredths round decimals with 1 decimal place to the nearest whole number compare numbers with the same number of decimal places up to 2 decimal places solve simple measure and money problems involving fractions and decimals to 2 decimal places
UK-LKS2-Y4-MATH-N-M — opens in a new tab Pupils should be taught to: recall multiplication and division facts for multiplication tables up to 12 × 12 use place value, known and derived facts to multiply and divide mentally, including: multiplying by 0 and 1; dividing by 1; multiplying together 3 numbers recognise and use factor pairs and commutativity in mental calculations multiply two-digit and three-digit numbers by a one-digit number using formal written layout solve problems involving multiplying and adding, including using the distributive law to multiply two-digit numbers by 1 digit, integer scaling problems and harder correspondence problems such as n objects are connected to m objects
UK-LKS2-Y4-MATH-M — opens in a new tab Pupils should be taught to: convert between different units of measure [for example, kilometre to metre; hour to minute] measure and calculate the perimeter of a rectilinear figure (including squares) in centimetres and metres find the area of rectilinear shapes by counting squares estimate, compare and calculate different measures, including money in pounds and pence read, write and convert time between analogue and digital 12- and 24-hour clocks solve problems involving converting from hours to minutes, minutes to seconds, years to months, weeks to days
US Common Core (CCSS)
Texas (TEKS)
Ontario

Modifications

Build confident Year 3 problem solvers with this complete mathematics unit of work. Students learn a clear Read, Mean, Maths, Do, Answer routine, choose efficient strategies, solve multi-step additive and multiplicative word problems, and explain how they know their answers make sense.

Designed for Australian Curriculum aligned Year 3 Mathematics lessons, small groups, maths rotations, revision, intervention, extension and assessment.

What’s Included

  • Editable PowerPoint teaching presentation
  • Editable 10-question PowerPoint quiz
  • Problem Solving Toolkit classroom display
  • Strategy Solver Cards and Read, Mean, Maths, Do, Answer task cards
  • Problem Path board game
  • Six student worksheets covering structured problem solving, strategy choice, multi-step problems, working backwards, patterns, tables and diagrams
  • Matching answer pages for every worksheet and the assessment
  • Problem Solving Challenge assessment
  • Year 3 Problem Solving marking rubric

Learning Focus

  • Use a structured problem-solving routine
  • Choose efficient strategies such as drawing a diagram, making a table, working backwards, making a list, finding a pattern, and guess and check
  • Solve additive and multiplicative word problems
  • Model practical contexts, including money and classroom situations
  • Find patterns in tables and diagrams
  • Explain working, check reasonableness and write final answer sentences

Classroom Use

Suitable for whole-class Year 3 mathematics lessons, small groups, maths rotations, revision, intervention, extension and assessment.

This is a digital resource. No physical item will be shipped.

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