Year 3 Counting Money and Making Change Unit | Australian Money, Worksheets, Games, Quiz & Assessment

Year 3 Counting Money and Making Change Unit | Australian Money, Worksheets, Games, Quiz & Assessment

$4.99
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Year 3 Counting Money and Making Change Unit | Australian Money, Worksheets, Games, Quiz & Assessment

Year 3 Counting Money and Making Change Unit | Australian Money, Worksheets, Games, Quiz & Assessment

$4.99

Curriculum

Explore the curriculum links for this resource. Choose a curriculum to view its codes.

Australian Curriculum v9.0
AC9M3M06 — opens in a new tab recognise the relationships between dollars and cents and represent money values in different ways
AC9M3N05 — opens in a new tab estimate the quantity of objects in collections and make estimates when solving problems to determine the reasonableness of calculations
Australian Curriculum v8.4
ACMNA059 — opens in a new tab Represent money values in multiple ways and count the change required for simple transactions to the nearest five cents
ACMNA099 — opens in a new tab Use estimation and rounding to check the reasonableness of answers to calculations
Victorian Curriculum 2.0
VC2M3N06 — opens in a new tab estimate the quantity of objects in collections and make estimates when solving problems to determine the reasonableness of calculations
VC2M3N07 — opens in a new tab recognise the relationships between dollars and cents and represent money values in different ways
New South Wales
MA2-RN-01 — opens in a new tab applies an understanding of place value and the role of zero to represent numbers to at least tens of thousands
MA2-RN-02 — opens in a new tab represents and compares decimals up to 2 decimal places using place value
MA2-AR-01 — opens in a new tab selects and uses mental and written strategies for addition and subtraction involving 2- and 3-digit numbers
MA2-AR-02 — opens in a new tab completes number sentences involving addition and subtraction by finding missing values
Western Australia
ACMNA059 — opens in a new tab Represent money values in multiple ways and count the change required for simple transactions to the nearest five cents
ACMNA099 — opens in a new tab Use estimation and rounding to check the reasonableness of answers to calculations
New Zealand
NZ-Y3-MATH-NUM-FM-1 — opens in a new tab make amounts of money using one- and two-dollar coins and 5-, 10-, 20-, 50-, and 100-dollar notes.
NZ-Y3-MATH-NUM-NS-1 — opens in a new tab estimate the number of objects in a collection of less than 100, using patterns and groupings
NZ-Y3-MATH-NUM-OP-1 — opens in a new tab use estimation to predict results and to check the reasonableness of calculations
NZ-Y4-MATH-NUM-FM-1 — opens in a new tab make amounts of money using dollars and cents (e.g., to make 3 dollars and 70 cents)
NZ-Y4-MATH-NUM-FM-2 — opens in a new tab estimate and calculate the total cost and change for items costing whole-dollar amounts.
NZ-Y4-MATH-NUM-OP-1 — opens in a new tab use rounding, estimation, and inverse operations to predict results and to check the reasonableness of calculations
United Kingdom
UK-LKS2-Y3-MATH-M — opens in a new tab Pupils should be taught to: measure, compare, add and subtract: lengths (m/cm/mm); mass (kg/g); volume/capacity (l/ml) measure the perimeter of simple 2-D shapes add and subtract amounts of money to give change, using both £ and p in practical contexts tell and write the time from an analogue clock, including using Roman numerals from I to XII, and 12-hour and 24-hour clocks estimate and read time with increasing accuracy to the nearest minute; record and compare time in terms of seconds, minutes and hours; use vocabulary such as o’clock, am/pm, morning, afternoon, noon and midnight know the number of seconds in a minute and the number of days in each month, year and leap year compare durations of events [for example, to calculate the time taken by particular events or tasks]
UK-LKS2-Y3-MATH-N-A — opens in a new tab Pupils should be taught to: add and subtract numbers mentally, including: a three-digit number and 1s a three-digit number and 10s a three-digit number and 100s add and subtract numbers with up to 3 digits, using formal written methods of columnar addition and subtraction estimate the answer to a calculation and use inverse operations to check answers solve problems, including missing number problems, using number facts, place value, and more complex addition and subtraction
UK-LKS2-Y4-MATH-M — opens in a new tab Pupils should be taught to: convert between different units of measure [for example, kilometre to metre; hour to minute] measure and calculate the perimeter of a rectilinear figure (including squares) in centimetres and metres find the area of rectilinear shapes by counting squares estimate, compare and calculate different measures, including money in pounds and pence read, write and convert time between analogue and digital 12- and 24-hour clocks solve problems involving converting from hours to minutes, minutes to seconds, years to months, weeks to days
UK-LKS2-Y4-MATH-N-N — opens in a new tab Pupils should be taught to: count in multiples of 6, 7, 9, 25 and 1,000 find 1,000 more or less than a given number count backwards through 0 to include negative numbers recognise the place value of each digit in a four-digit number (1,000s, 100s, 10s, and 1s) order and compare numbers beyond 1,000 identify, represent and estimate numbers using different representations round any number to the nearest 10, 100 or 1,000 solve number and practical problems that involve all of the above and with increasingly large positive numbers read Roman numerals to 100 (I to C) and know that over time, the numeral system changed to include the concept of 0 and place value
US Common Core (CCSS)
CCSS.MATH.CONTENT.2.MD.C.8 — opens in a new tab Solve word problems involving dollar bills, quarters, dimes, nickels, and pennies, using $ and ¢ symbols appropriately. Example: If you have 2 dimes and 3 pennies, how many cents do you have?
CCSS.MATH.CONTENT.3.MD.A.2 — opens in a new tab Measure and estimate liquid volumes and masses of objects using standard units of grams (g), kilograms (kg), and liters (l). Add, subtract, multiply, or divide to solve one-step word problems involving masses or volumes that are given in the same units, e.g., by using drawings (such as a beaker with a measurement scale) to represent the problem.
CCSS.MATH.CONTENT.3.MD.B.3 — opens in a new tab Draw a scaled picture graph and a scaled bar graph to represent a data set with several categories. Solve one- and two-step "how many more" and "how many less" problems using information presented in scaled bar graphs. For example, draw a bar graph in which each square in the bar graph might represent 5 pets.
CCSS.MATH.CONTENT.3.NBT.A.1 — opens in a new tab Use place value understanding to round whole numbers to the nearest 10 or 100.
CCSS.MATH.CONTENT.3.NBT.A.3 — opens in a new tab Multiply one-digit whole numbers by multiples of 10 in the range 10-90 (e.g., 9 × 80, 5 × 60) using strategies based on place value and properties of operations.
CCSS.MATH.CONTENT.3.OA.D.8 — opens in a new tab Solve two-step word problems using the four operations. Represent these problems using equations with a letter standing for the unknown quantity. Assess the reasonableness of answers using mental computation and estimation strategies including rounding.
Texas (TEKS)
Ontario
CAN-G3-MATH-B1.3 — opens in a new tab round whole numbers to the nearest ten or hundred, in various contexts
CAN-G3-MATH-B1.4 — opens in a new tab count to 1000, including by 50s, 100s, and 200s, using a variety of tools and strategies
CAN-G3-MATH-B1.5 — opens in a new tab use place value when describing and representing multi-digit numbers in a variety of ways, including with base ten materials
CAN-G3-MATH-B2.3 — opens in a new tab use mental math strategies, including estimation, to add and subtract whole numbers that add up to no more than 1000, and explain the strategies used
CAN-G3-MATH-F1.1 — opens in a new tab estimate and calculate the change required for various simple cash transactions involving whole-dollar amounts and amounts of less than one dollar

Modifications

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Something Harder

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Help Year 3 students count Australian money, add notes and coins, round cash totals, and calculate change with a complete, print-ready mathematics unit. It includes an editable teaching presentation, editable quiz, colour display, hands-on activities, games, worksheets, answer pages, assessment and rubric.

Students practise recognising Australian coins and notes, counting from largest to smallest value, keeping dollars and cents aligned, rounding cash totals to the nearest 5 cents, finding change from an amount paid, and making the same amount in more than one way.

What’s Included

  • Editable PowerPoint teaching presentation
  • Editable quiz with 10 question-and-answer pairs in multiple-choice, true-or-false and short-answer formats
  • Counting Money and Making Change classroom display
  • Australian Coin Value Sort activity
  • Coin Collector Bingo and Money War games
  • Money War card sets and Change Combination Challenge Cards
  • Seven student worksheets covering coin values, totals, rounding and change
  • Matching answer pages
  • Two-page Money Shop Challenge assessment with answers
  • Year 3 marking rubric

Learning Focus

  • Recognise and order Australian coins and notes
  • Count mixed collections of money
  • Add notes, coins and totals accurately
  • Round cash totals to the nearest 5 cents
  • Calculate change and explain flexible money combinations

Classroom Use

Use the editable presentation for explicit teaching, the colour display for classroom reference, and the games and activities for hands-on practice. The black-and-white worksheets, assessment pages, answers and rubric are ready for economical printing.

This is a digital resource supplied in PDF and editable PowerPoint formats. No physical product will be shipped.

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