{"product_id":"decisions-change-the-path-year-3-maths-unit","title":"Decisions Change the Path | Year 3 Maths Unit","description":"\u003cp\u003eStudents work with separate inputs from 1 to 20. They ask whether each input is even, add 2 for a yes answer or add 1 otherwise, record the output and stop after the final input. They then test a fresh rule, repair a missing branch or stop instruction and show their reasoning in an independent assessment.\u003c\/p\u003e\u003cp\u003eThe sequence spans five 45–60-minute lessons. A three-page teacher guide gives preparation, timed teaching moves, answer keys, support and extension. Learners first compare contrasting worked examples, then complete guided and independent trace tables. A 12-card partner game requires a branch explanation on every turn. Transfer tasks and the final assessment check whether the learner can trace both branches and communicate why each applies.\u003c\/p\u003e\u003ch2\u003eWhat's included\u003c\/h2\u003e\u003cul\u003e\n\u003cli\u003e26-page Unit Plan PDF: clean Table of Contents, three-page teacher guide and 22 resource\/answer pages.\u003c\/li\u003e\n\u003cli\u003eEditable 18-slide presentation and 26-slide question-and-answer quiz.\u003c\/li\u003e\n\u003cli\u003eColour Even or odd? Choose the path display.\u003c\/li\u003e\n\u003cli\u003eFour pages of 12 even\/odd flow cards.\u003c\/li\u003e\n\u003cli\u003eBoth-branch trace table worksheets: guided, independent and transfer, each followed by a matching red answer page.\u003c\/li\u003e\n\u003cli\u003eFour-page Boundary Case Tester game with instructions, 12 cards and a recording sheet.\u003c\/li\u003e\n\u003cli\u003eA new decision rule and Repair the missing branch worksheets, each followed by its red answer page.\u003c\/li\u003e\n\u003cli\u003eDecision algorithm assessment with matching marking page and a four-criterion learning evidence rubric.\u003c\/li\u003e\n\u003cli\u003e70-page combined watermarked Preview PDF and clean Table of Contents JPEG.\u003c\/li\u003e\n\u003c\/ul\u003e\u003ch2\u003eLearning focus\u003c\/h2\u003e\u003cp\u003eIdentify a testable even\/odd condition, choose an operation, record a trace, repair missing instructions and create a new finite decision algorithm. Learners explain their results using the actual branch and calculation.\u003c\/p\u003e\u003ch2\u003eClassroom use\u003c\/h2\u003e\u003cp\u003eDisplay the model, use the step cards and partial tables for support, practise with the partner game, then collect the independent assessment and rubric evidence. Oral or scribed explanations can reduce incidental reading and motor demands while preserving the maths.\u003c\/p\u003e\u003ch2\u003eDigital product\u003c\/h2\u003e\u003cp\u003eno physical item is shipped. Refer to Sukindi's current licence terms for permitted use.\u003c\/p\u003e","brand":"Sukindi Learning","offers":[{"title":"Default Title","offer_id":67724272631853,"sku":null,"price":4.99,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0771\/1155\/8189\/files\/Decisions_Change_the_Path_-_TPT_Thumbnail.jpg?v=1792807512","url":"https:\/\/sukindi.com.au\/products\/decisions-change-the-path-year-3-maths-unit","provider":"Sukindi Learning","version":"1.0","type":"link"}